AN EFFECTIVE WAY FOR AI ENHANCED GAME BASED LEARNING

Authors

  • Akshay Poudel R.D Engineering College, Ghaziabad, Uttar Pradesh, India. Author
  • Ujjwal Chadhary R.D Engineering College, Ghaziabad, Uttar Pradesh, India. Author
  • Shivam Mahrolia R.D Engineering College, Ghaziabad, Uttar Pradesh, India. Author
  • Akshay Pundir R.D Engineering College, Ghaziabad, Uttar Pradesh, India. Author
  • Nitin Goyal Associate Professor, R.D Engineering College, Ghaziabad, Uttar Pradesh, India. Author

DOI:

https://doi.org/10.34218/IJCET_16_03_001

Keywords:

Game-Based Learning, Artificial Intelligence, Adaptive Learning, Personalized Learning

Abstract

In Today’s Modern World Game-Based Learning has emerged as a promising educational approach that leverages children's natural love for games to enhance their educational outcomes. As digital technologies become increasingly integrated into children's lives, understanding how game elements and game-based learning can be used for effective learning becomes critical. This research analyses the positive effects of game-based education which follows narrative-centered learning theory and problem-solving practices on academic achievement for children in school. This research presents the design and implementation of an AI-powered web-based system that presents the children with a diverse selection of educational games across multiple subjects, enabling them to select games aligned with their interests and academic needs.

The core innovation of our system lies in its integrated artificial intelligence (AI) module, which continuously monitors each child’s gameplay performance and learning progress and their weak areas. AI analyses this performance data from children to generate comprehensive and individualized reports for parents and teachers, highlighting strengths and weaknesses and areas for improvement, and their learning curve.

Based on these insights, the system recommends specific games to make children engage in their weaker subject areas, thereby personalizing the learning journey and supporting mastery-based progression. Initial assessment indicates that this method not only enhances student interest and enjoyment but also allows for more efficient and data-based interventions by teachers and parents.

References

Manar S. Alotaibi. Game-based learning in early childhood education: a systematic review and meta-analysis. Front. Psychol. Sec. Media Psychology. (2024) Volume 15

Asli Cekmis, Mert Karakaya. Digital game-based learning in architecture education: Consolidating visual design principles in freshmen. JOURNAL of DESIGN for RESILIENCE in ARCHITECTURE and PLANNING. (2024). Vol. 5 No. 2

Pablo Andrés Ortiz de Zaldumbide & Gül Akcaova. The Concept of Game Based Learning Shaping the present and Future of Learning. (2024). Version 1. SURF

Meet Ashokkumar Joshi. Adaptive Learning Through Artificial Intelligence. International Journal of Innovative Research in Science, Engineering and Technology, (2023). Vol. 4, Issue 4, 001-002

Adipat, S., Laksana, K., Busayanon, K., Asawasowan, A., & Adipat, B. Engaging students in the learning process with game-based learning: The fundamental concepts. International Journal of Technology in Education (IJTE), (2021). 4(3), 542-552. https://doi.org/10.46328/ijte.169

W.- Koedinger, K. R. et al. Scaling up learning engineering toward STEM education. Science, (2020). 370(6516), 399–404.

Vandercruysse, S., Vandewaetere, M., & Clarebout, G. Game based learning: A review on the effectiveness of educational games. In M. M. Cruz–Cunha (Eds.), Handbook of Research on Serious Games as Educational, Business, and Research Tools (pp. 628–647). (2012) Hershey, PA: IGI Global.

Cepeda, N. J. et al. Distributed practice in verbal recall tasks. Psychological Science (2006). 17(3), 249–259.

Dweck, C. S. Mindset: The New Psychology of Success. Random House (2006).

Christos Bouras, Vaggelis Igglesis, Vaggelis Kapoulas, Ioannis Misedakis, Department of Computer Engineering and Informatics, University of Patras and Research Academic Computer Technology Institute. GAME-BASED LEARNING USING WEB TECHNOLOGIES.

Downloads

Published

2025-05-03

How to Cite

Akshay Poudel, Ujjwal Chadhary, Shivam Mahrolia, Akshay Pundir, & Nitin Goyal. (2025). AN EFFECTIVE WAY FOR AI ENHANCED GAME BASED LEARNING. INTERNATIONAL JOURNAL OF COMPUTER ENGINEERING AND TECHNOLOGY, 16(3), 1-13. https://doi.org/10.34218/IJCET_16_03_001