DESIGNING CUSTOM STATE MACHINE INSTEAD OF ANIMATION STATE MACHINE IN UNITY FOR DEVELOPING 3RD PERSON ACTION GAME
DOI:
https://doi.org/10.5281/zenodo.11243285Keywords:
Animation State Machine, Unity Real-Time Development Platform, State Machine Design Pattern, Cross-Platform Development, Direct Script IntegrationAbstract
The gaming industry has experienced unprecedented growth, evolving into a global powerhouse with diverse platforms and a vast consumer base. Market leaders such as Sony, Microsoft, and Nintendo continue to dominate the console space, while PC gaming thrives with companies like Valve and Epic Games. Mobile gaming, led by giants like Tencent and Apple, has become a major revenue driver, reaching billions of users worldwide. The rise of cloud gaming services, exemplified by Google Stadia and Microsoft's xCloud, signals a shift toward accessible, subscription-based gaming experiences.
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Copyright (c) 2024 Pavan P Y, Shanu Gour, Lalit Kumar P Bhaiya (Author)

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