DESIGNING CUSTOM STATE MACHINE INSTEAD OF ANIMATION STATE MACHINE IN UNITY FOR DEVELOPING 3RD PERSON ACTION GAME

Authors

  • Pavan P Y MTech Scholar, Bharti Vishwavidyalaya, Durg, Chhattisgarh, India Author
  • Shanu Gour Department of CSE, Bharti Vishwavidyalaya, Durg, Chhattisgarh, India Author
  • Lalit Kumar P Bhaiya Bharti Vishwavidyalaya Durg C.G., India Author

DOI:

https://doi.org/10.5281/zenodo.11243285

Keywords:

Animation State Machine, Unity Real-Time Development Platform, State Machine Design Pattern, Cross-Platform Development, Direct Script Integration

Abstract

The gaming industry has experienced unprecedented growth, evolving into a global powerhouse with diverse platforms and a vast consumer base. Market leaders such as Sony, Microsoft, and Nintendo continue to dominate the console space, while PC gaming thrives with companies like Valve and Epic Games. Mobile gaming, led by giants like Tencent and Apple, has become a major revenue driver, reaching billions of users worldwide. The rise of cloud gaming services, exemplified by Google Stadia and Microsoft's xCloud, signals a shift toward accessible, subscription-based gaming experiences.

References

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Published

2024-05-21

How to Cite

Pavan P Y, Shanu Gour, & Lalit Kumar P Bhaiya. (2024). DESIGNING CUSTOM STATE MACHINE INSTEAD OF ANIMATION STATE MACHINE IN UNITY FOR DEVELOPING 3RD PERSON ACTION GAME. INTERNATIONAL JOURNAL OF COMPUTER ENGINEERING AND TECHNOLOGY, 15(3), 48-64. https://doi.org/10.5281/zenodo.11243285